Fixing tiles - Feb 27


Well, optimizing the tilesets is going to take a while because I need to go through every block in every tileset and modify their mesh to work with the optimization algorithm properly. There's a lot of blocks in a lot of tilesets, and I'm working through them. I will probably focus on the most common ones before switching to storyline and working on the rest in a half-and-half fashion.


Patch Notes:
* Performance!

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