Fixing tiles - Feb 27
Rogue Legend 2 » Devlog
Well, optimizing the tilesets is going to take a while because I need to go through every block in every tileset and modify their mesh to work with the optimization algorithm properly. There's a lot of blocks in a lot of tilesets, and I'm working through them. I will probably focus on the most common ones before switching to storyline and working on the rest in a half-and-half fashion.
Patch Notes:
* Performance!
Get Rogue Legend 2
Buy Now$5.99 USD or more
Rogue Legend 2
Run a farm, a shop, or dungeons with friends
Status | In development |
Author | Kassoon |
Genre | Adventure |
Tags | Action-Adventure, Action RPG, Casual, Co-op, Crafting, Exploration, Farming, Fishing, Open World, Relaxing |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, High-contrast, Interactive tutorial, One button |
More posts
- Placing Markers - Dec 6Dec 06, 2019
- Farther and Deeper - Oct 11Oct 11, 2019
- Getting Salty - Sep 27Sep 27, 2019
- Measuring heat - Sep 11Sep 11, 2019
- Early QoL - Aug 30Aug 30, 2019
- Immersed in obsidian - Aug 7Aug 07, 2019
- The UndersideJul 19, 2019
- Research and XPJul 09, 2019
- Maps - May 29May 29, 2019
- Almost There - Mar 20Mar 20, 2019