Click if underwater caves scare you - Oct 31
Most of this week was spent on performance improvements. I test on a pretty "average" computer that's about 4 years old, and with average settings I'm getting about 50-60 fps in town and 90 fps in the wild. I'll keep working on performance (probably forever), but it tends to be pretty time-consuming and changes elsewhere tend to worsen performance so it's a back-and-forth.
I also created underwater caves by taking existing caves that spawned in lakes and oceans and filling them with water. I did some work on an underwater camera as you can see in the screen, which will likely be going in this week.
Also BIG NEWS for clippers fans. Villagers should be better about not allowing trees to clip into their homes.
Patch Notes
* Got rid of big holes in the ocean
* Replaced them with underwater caverns
* Optimized framerate
* Fixed some cases where trees would clip inside villager buildings
Get Rogue Legend 2
Rogue Legend 2
Run a farm, a shop, or dungeons with friends
Status | In development |
Author | Kassoon |
Genre | Adventure |
Tags | Action-Adventure, Action RPG, Casual, Co-op, Crafting, Exploration, Farming, Fishing, Open World, Relaxing |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, High-contrast, Interactive tutorial, One button |
More posts
- Placing Markers - Dec 6Dec 06, 2019
- Farther and Deeper - Oct 11Oct 11, 2019
- Getting Salty - Sep 27Sep 27, 2019
- Measuring heat - Sep 11Sep 11, 2019
- Early QoL - Aug 30Aug 30, 2019
- Immersed in obsidian - Aug 7Aug 07, 2019
- The UndersideJul 19, 2019
- Research and XPJul 09, 2019
- Maps - May 29May 29, 2019
- Almost There - Mar 20Mar 20, 2019